Updated:
1. Find a trial chamber
/locate structure minecraft:trial_chambers
Click the coordinates in chat to fill in a teleport command. Trial chambers are underground, so watch the Y level. See the locate command.
2. Place one (Java)
/place structure minecraft:trial_chambers
This reshapes the terrain around you, so use a test world (place command).
3. Give trial items
/give @s minecraft:trial_key 5
/give @s minecraft:ominous_trial_key 5
/give @s minecraft:heavy_core
/give @s minecraft:breeze_rod 16
/give @s minecraft:wind_charge 64
| Item | ID | Use |
|---|---|---|
| Trial key | trial_key | Opens a vault |
| Ominous trial key | ominous_trial_key | Opens an ominous vault |
| Heavy core | heavy_core | Mace ingredient |
| Breeze rod | breeze_rod | Mace and wind charge ingredient |
| Wind charge | wind_charge | Thrown burst of wind |
4. Give a mace
/give @s minecraft:mace[enchantments={density:5,wind_burst:3,unbreaking:3}] 1
The mace hits hardest while you fall. Density adds to that, and Wind Burst launches you up after a hit.
5. Summon trial mobs
/summon breeze ~ ~ ~5
/summon bogged ~ ~ ~5
6. Start an ominous trial
/effect give @s minecraft:trial_omen 600 0
Approach a trial spawner with Trial Omen to trigger the harder ominous trial. In normal play, drink an Ominous Bottle and enter a trial chamber with Bad Omen; it turns into Trial Omen there.
/give @s minecraft:ominous_bottle[minecraft:ominous_bottle_amplifier=4]
The amplifier goes from 0 (Bad Omen I) to 4 (Bad Omen V). Entering a village with Bad Omen starts a raid instead (raid commands).
Troubleshooting
- Not found: trial chambers need 1.21 or later.
- Unknown item: the same applies to these IDs.
- Vault stays shut: each player can open a vault only once.
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